﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace BloxGin.Cameras
{
    public interface ICamera
    {

         Vector3 Position { get; set; }
         Matrix View { get; }
         Matrix Projection { get; }
         float FieldOfView { get; }
         float AspectRatio { get; }
         float NearPlaneDistance { get; set; }
         float FarPlaneDistance { get; set; }
         BoundingFrustum BoundingFrustum { get;}
         Vector3 Direction { get; }
         Matrix cameraRotation { get; }
       
    }
    
}
